We turn courses and work processes into learning games.

For apprentices, trainees, onboarding and safety training. Your people practise real work at their own workplace. In the browser, in 3D and in VR.

  • Browser, 3D and VR
  • No install
  • German and English
Warehouse: a worker stands near a forklift, the shift lead asks for the pre-shift check.
Demo

Pre-shift checklist

  • Check forks for cracks (done)
  • Check tyres for damage (done)
  • Test horn and brakes (open)

Your checklistbecomes a 3D learning game

Warehouse Demo: Forklift safety with the pre-shift check.

Company training often doesn’t work.

10 seconds
More than half of the phishing training sessions in a field study ended within 10 seconds. Ho et al., IEEE S&P 2025, 19,500+ employees, 8 months (opens in a new tab)
  • Some things you can’t learn by answering questions.

    A fire, an angry customer, a machine fault. You learn it by doing it.

  • Training doesn’t stick.

    People click through and forget.

  • Interactive or VR training is slow and expensive to build.

    Often months of work per module.

We transform the course you already have.

You send PDF, slides or a SCORM package. You get a learning game as a link or embedded. No platform subscription.

Example cases: industry, learning goal, game, result
IndustryLearning goalGameResult
LogisticsWarehouse

Forklift safety before the first shift.

Your site, your checklist.

Pre-shift check

New hires practise the pre-shift check. Mistakes stay private. Completion is visible.

RetailFirst shift

Practise rush hour before new staff work the till alone.

Your store layout, your rules.

First shift

New staff practise before day one. Mistakes stay private. Completion is visible.

IndustryMechatronics apprentices

Find faults safely before touching real machines.

A learning room with your machine.

Mechatronics lab

Practise in the game first. Then do it with the trainer.

Example scenarios with fictional companies.

Why a game? You act, you make mistakes safely, you see what happens, you try again.

From first call to roll-out.

  1. 1

    Intro call

    Your goals, your content, your people. Then we pick or design the game: ready-made or custom.

  2. 2

    First playable version in days

    A first playable draft in about 10 working days. You test it.

  3. 3

    Pilot and roll-out

    Pilot with your team: we measure what sticks. Then roll out and update content anytime.

Ready-made learning games from €3,000 A pilot has a fixed scope. We name the price once we see your material. All prices net, plus VAT.

Game studios usually need 3 to 5 months for custom projects. Vendor example: Game-Ace, accessed 31.10.2026 (opens in a new tab)

Play it, don’t just read it.

You can play our demos today. All companies and people in them are fictional.

Learning games for industry and work.

Plus learning games for data protection, customer service, onboarding, AI literacy, languages, law cases, conversations and pitches.

  • First shift: a store from above at rush hour with till, fridge, a customer question and a delivery.

    First shift in retail3D

  • Warehouse: a worker stands near a forklift, the shift lead asks for the pre-shift check.

    Warehouse and forklift safety3D

  • Mechatronics: an end position sensor on a machine, next to it a card asking for the cause.

    Mechatronics lab for apprentices3D

  • Room of errors: a nurse stands in a patient room with bed, drip and walker.

    Room of errors for care staff3D

  • Desk check: an office at lunch break, a colleague shouts that a mail went to everyone, a printout lies at the printer.

    Data protection desk check2D

  • The difficult call: an upset customer calls for the second time, below three answers to choose from.

    Difficult customer call2D

  • First week: a floor plan with reception, team lead, canteen, warehouse and workshop, the week plan on the right.

    Onboarding week2D

  • Pitch stage: a jury sits in a dark hall, a timer runs in the foreground.

    3D pitch stage trainer3D

Ben Müller laughs and points at the camera with both index fingers.

Ben Müller. From hackathon to studio.

Founder, Creaiter Studio

Software developer since 2017 (Hermes Germany, Edeka Digital). Homework.ai: more than 100,000 downloads. We also build our own learning games for languages, law cases, conversations and pitches.

  1. The visioncodequest.city, a 2D world to learn AI coding by playing
  2. Hackathon prizeBest use of Google DeepMind Antigravity, Cursor 2-Day AI Hackathon Hamburg
  3. Audience AwardPitch Day, EdTech Academy
  4. Creaiter StudioLearning games for companies

What teams ask before the first call.

What do we need?

The material you already have: courses and slides, work processes and checklists, onboarding material, photos and floor plans of your site, manuals and safety rules or SCORM packages.

How does the game reach our people?

As a link or embedded, in the browser with no install. If you like, as a 3D world, in AR or in VR. No platform subscription.

How fast is it?

A first playable draft in about 10 working days. Game studios usually need 3 to 5 months for custom projects.

What does a learning game cost?

Ready-made games from €3,000. The price rises with features: Basic with 2D and choices, Pro with 3D, simulation and measurement, Premium with AR/VR, AI dialogue and multiplayer. A pilot has a fixed scope, and we name the price once we see your material. All prices net, plus VAT.

Does it have to be a custom game?

No. There are three ways: we build your learning game. You use our ready-made learning games and adapt them to your site. Or you share your learning content and get your learning game from our engine.

How do we know it works?

In the pilot we measure with you what sticks. Mistakes stay private, completion is visible. Game-based learning works best with guidance, feedback and repetition.

Which languages?

German and English.

Let’s talk about your training.

In the intro call we look at your goals, your content and your people. Then we pick or design the game, ready-made or custom.

Book an intro call

Tell us briefly what it is about: topic, audience and what material you already have. Ben replies with time slots.

Write an email

ben@creaiter.com